May 19, 2009, 12:38 PM // 12:38
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#21
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Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
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There is more to Guild Wars than Perma Sins ya know.
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May 19, 2009, 12:42 PM // 12:42
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#22
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Krytan Explorer
Join Date: Sep 2006
Guild: Lady Ainowa
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If u want to have perma sins with scythes than imo dont use[order of the vampire] since [aura of holy might] on the perma sins would do far greater dmg imo.
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May 19, 2009, 01:05 PM // 13:05
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#23
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Krytan Explorer
Join Date: Mar 2006
Guild: The Legends Of Melee [SSBM]
Profession: Mo/
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Quote:
Originally Posted by legacyofkain85
If u want to have perma sins with scythes than imo dont use[order of the vampire] since [aura of holy might] on the perma sins would do far greater dmg imo.
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My opinion is that Aura of Holy might does increase damage yes, but just because it makes attacks holy damage, does not mean they are armor ignoring. Order of the Vampire grants an additional 13 life stealing, which is 100% armor and prot ignoring. That being said, I think either way would produce roughly the same kind of damage in most situations, the benefit of Order of the Vampire being that it constantly heals the sins when they take point blank aoe damage or damage from other sources, as well as It works wonders in situations againsts monsters with extremely high armor or good prot.
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May 19, 2009, 09:37 PM // 21:37
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#24
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Frost Gate Guardian
Join Date: Apr 2008
Location: In the little house on the hill, Ascalon City, Presearing
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You could completly forget the Shadowform... imba + physicals will work fine =D
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May 19, 2009, 09:41 PM // 21:41
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#25
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Frost Gate Guardian
Join Date: Dec 2006
Guild: Myth
Profession: E/
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Quote:
Originally Posted by Joseph Spiritmaster
You could completly forget the Shadowform... imba + physicals will work fine =D
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And the fact that every 3rd mob has enchantment removal means what? OMGMGMGMGMGMZZZ!! REAPPLY ENCH QUICKQUICK
No. I am very sceptical about this, because the sins will either get everything removed asap or will just take too long and won't be versatile (perma-sf is extremely attribute-heavy. if you have essences, it is a bit less, but if not, you have to be A/E and with 3 skills less to pwn.)
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May 19, 2009, 10:23 PM // 22:23
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#26
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Frost Gate Guardian
Join Date: Apr 2008
Location: In the little house on the hill, Ascalon City, Presearing
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Majority of the mobs DONT have enchant removals... and if you get a team of like Crit scythes, it works fine. My guild has completed FoW without using Cry, Roj or Shadowform in under an hour, with our own version of Physical way.
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May 20, 2009, 04:26 AM // 04:26
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#27
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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I am going to suggest Vow of Strength dervishes or Ritualists with Spirit's Strength and scythes to improve dps by a lot.
http://pvx.wikia.com/wiki/Build:Rt/D_Great_Dwarf_Spirit
http://pvx.wikia.com/wiki/Build:Team...Dwarf_Strength
Either of those would do more damage faster without shadowform. Best defense is a strong offense. The quicker you kill the less damage you take over all and the less healing you need.
I know shadowform is the wtf uber 1337 haxor skill that makes you immortal except against some enchant removal. But for general pve it isn't required.
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May 20, 2009, 04:03 PM // 16:03
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#28
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Krytan Explorer
Join Date: Mar 2006
Guild: The Legends Of Melee [SSBM]
Profession: Mo/
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Something you guys have to remember (batno mercy) is shadow form, and any other enchantment stacked on the sin while shadow form is up, cannot be removed by normal spells, therefore shadow form removal is EXTREMELY RARE. If your gonna do physical way, and you want your damage and healing/protection to be enchantment based, then shadow form is the best way to go. Also, I would like to point out that Imbagons are successful in pve, but +100 armor does nothing against armor ignoring damage. And if you think that physical way with dervs using vow of strength would work, first vow of strength is gonna get removed like crazy, they arent really gonna have that much more damage then the build I proposed, and healing is gonna be a huge issue. I would like to see a team of vow of strength dervishes fight through an area where monsters spam Spiteful Spirit, like FoW. Perma Sythe sins rely on only 2 skills on their bar for protection, the rest is pure damage.... Also, somebody talked about shadow form gimping your energy... If you understand the build, which does require an essence, these sins have wonderful energy management, as they have high chances for critical strikes, and gain energy with each crit, and scythe can hit up to 3 foes in one attack, plus 33% increase attack speed just means more critical strikes, I also believe they use a scythe attack which gives them more energy, so that statement is clearly unwarrented.
Last edited by sonofthort; May 20, 2009 at 07:59 PM // 19:59..
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May 20, 2009, 06:18 PM // 18:18
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#29
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Ascalonian Squire
Join Date: May 2009
Profession: R/
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I like the idea, but i think the second bonder is useless, it would be better a battery necro (or D/N) and the bonder with Soh. I dont like life barrier, normaly they will get killed anyway if they loss SF, and losing SF means that you cant farm the area (or sins are bad)
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May 20, 2009, 07:56 PM // 19:56
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#30
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Krytan Explorer
Join Date: Mar 2006
Guild: The Legends Of Melee [SSBM]
Profession: Mo/
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Quote:
Originally Posted by Alex K
I like the idea, but i think the second bonder is useless, it would be better a battery necro (or D/N) and the bonder with Soh. I dont like life barrier, normaly they will get killed anyway if they loss SF, and losing SF means that you cant farm the area (or sins are bad)
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The bonders purpose is not just for when shadow form gets removed, it is to reduce all the damage that gets through shadow form, suck as riposte, signets, traps, and point blank aoe spells like inferno. The idea is that the bonder will reduce that kind of damage by 52%, then be able to spam heal party or extinguish to heal the sins, and the orders monk will also be healing them with the life stealing. The build could work either way, the bonder could spam orders, and the strength of honor monk could spam heal party, just makes sense to have the smiter deal with damage and the bonder deal with prot and healing.
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